Introduction | Technology Overview | Interactive Audio | Interactive Video |

The COLLIDE Project...

Interactive Video

The real-time video for COLLIDE contains original images that, in their grain, almost suggest archival footage. Many were conceived in a gesture of homage to classic early surrealist films by Léger, Buñuel, Dali, Man Ray and others. My goal was to present—as in Buñuel’s classic film Un Chien andalou (1928)—a series of nonsequiturs connected through dream-like associations. The visual vocabulary in COLLIDE brings together a world of spherical objects, both shattering and sensual, and the effects of their unavoidable collisions.

The original footage (shot by myself and Katherine Bergeron) was processed and distressed, to uncover the grain and physicality hiding beneath the surface of ordinarily mundane pictures. The resulting stylistic mélange has the potential to produce, on another level, a kind of collision of genres.

Controlled by a program I wrote in the real-time video environment Onadime, the interactive video also operates in a series of “scenes.”

Screenshot of custom video program:



The custom program controls a library of video components, algorithmically mixing and processing them in response to parameters sent from the audio computer, scene by scene. These algorithms incorporate constrained randomness, such that the video layer of COLLIDE—like the audio—is similar in each performance, but never exactly the same twice.

(back to beginning) (to video excerpts page)