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Alternate
controllers and interactive media in performance
Overview
of alternate controllers and their use with interactive sound and video. Featuring
examples from COLLIDE, Continuities,
and L'obvie/l'obtus. Reading
Texts in Real Time: The Dramatic Voice in/of Interactive Media (Bergeron/Rovan)
Approaches
to dramatic/narrative text in the context of non-linear interactive media. Focused
on Vis-à-vis and various approaches to Rilke's
text. Gesture,
Expression and Computer Music Performance
Introduction
to the theory of gesture and its application in interactive performance. Featuring
examples from Continuities and Aerial Variations.
Composing
for Interactive Systems Theory
of gesture, data acquisition, mapping strategies. Featuring examples from Continuities,
L'obvie/l'obtus, Aerial Variations,
seine hohle Form, and Vis-à-vis.
De
nouveaux instruments: Making Music with Gestural Controllers
Theory
of gesture, "Composed Instrument" model, sensor technologies, mapping
strategies (with extensive MAX examples), ESCHER system overview, and tactile
feedback strategies (with VR/TX examples). Gestural
Controllers: Strategies for Expressive Systems, With Applications to Control of
Real-Time Additive Synthesis and the ESCHER System
Survey
of various gesture projects, gesture theory, and detailed explanation of the ESCHER
real-time additive synthesis project. Gestural
Controllers and Tactile Feedback Theory
of haptics, gesture, tactile feedback issues and the VR/TX system (Hayward/Rovan).
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